Overview
Each 1 to 2-hour workshop offers a blend of fundamental concepts, cross-curricular activities, and an abundance of resources. These workshops are designed for teacher professional development, school-based professional development, and district conferences.
We are excited to offer three new Educator Pro-D workshops in the 2024-25 school year, in addition to three classic favourites!
Workshop Fees
Fees do not include GST
- Up to 2-hour workshop: $200
- Save by booking more than one workshop! 1 for $200, 2 for $350, or 3 for $450
- Travel within 100km: $50
- Travel beyond 100km: $100
- Ferry or flight required: $175
Math & Computational Thinking (Gr. K-9):
Applying computational thinking skills across the curriculum has been demonstrated to improve learning outcomes, and it's easier to do than you might think! In fact, you may discover that you've been weaving computational thinking into your math lessons all along. Let's explore computational thinking as an effective way to solve math problems! Participants will have the opportunity to explore and plan open-ended math problems that can be modified up or down for content and competencies relevant to each grade level.
This workshop is offered virtually and in person.
Digital Literacy & A.I. (Gr. 4-9):
What is digital literacy? It is a means by which we filter and analyze information around us. Participants will explore digital literacy by reflecting on how technology and media can colour our understanding of the world. Learn to teach students to find effective, safe, and inclusive methods to search for information in the digital age today. We will pay special attention to why the need for robust digital literacy skills is even more important in the age of generative artificial intelligence.
This workshop is offered virtually and in person.
Introduction to Specific Technologies (K-12): (Free)
Do you have access to Micro:bits, Finch Robots, Ozobots, or Edisons and need to learn how to use them? Did you sign up for access to our loaner kits and need to learn how to use the tech? Let us teach you the basics and give you some strategies for incorporating the technology in your current curricular areas as we focus on coding to learn.
When booking this session, please let us know which tech you would like an introduction to and please ensure that you have access to it for the session.
This workshop is only offered in person and requires that you have the relevant equipment on hand for the session. We can provide an introduction to one (or a combination of) the following technologies: Micro:bits, Finch Robots, Ozobots, Edison Robots, Robot Mice, or Scratch.
Pine Cones and Pixels (Gr. K-7 or 8-12):
In a largely digital world, it can often feel as though technology is taking our attention away from the outdoors. This workshop will explore ways that technology can actually be used to enhance students' appreciation and understanding of the environment, with a specific focus on content and skills from the BC science curriculum. By using tools like iNaturalist and Seek to observe and document local species, we can better learn about BC's ecosystems. Students of any age can use TinkerCAD to build 3D models of patterns and features found in nature. Micro:bits can be used to collect environmental data related to the climate. Geographic Information Systems (GIS) help students develop valuable, real-world skills around working with data. The possibilities are endless! This workshop is offered virtually and in person.
When requesting this workshop, please choose between the elementary and secondary version. Additionally, please specify which of the listed tools you'd like to explore together, or email [email protected] to discuss the options.
Science is Everywhere! (Gr. K-7 or 8-12):
Humans explore the world with curiosity from the moment we are born. Science is a way of shaping our many questions and observations into testable experiments and meaningful conclusions. However, science does not only exist in the science classroom-- rather, it's a process to help us better understand and learn about the way the entire world works. This workshop will explore the cross-curricular nature of science, with a focus on how the BC science curriculum intersects with and is enhanced by other subject areas. We will perform simple, easy-to-reproduce experiments with everyday materials as we explore ways to incorporate scientific thinking across the curriculum.
This workshop is offered virtually and in person. When requesting this workshop, please choose between the elementary and secondary version.
Health in Orbit (Gr. 4-9):
We live inside human bodies every day, but do we really understand them? Let’s embark on an imaginative journey through the major human body systems by learning how those systems are affected when humans travel into space. Encourage your students to ask such questions as “Why do astronauts have to exercise for multiple hours each day?” and “What would my body need in order to survive on Mars?” This health and anatomy-focused workshop will also weave in components of physics and engineering, for a cross-curricular STEAM-based investigation of both inner and outer space.
This workshop is offered virtually and in person.
STEAM Days of Summer is Science World’s annual 5-day summer professional development learning program for BC educators. Participants delve into ways of teaching STEAM (science, technology, engineering, art & design, and math) using a cross-curricular approach while networking with colleagues.
Join your colleagues from the Lower Mainland for five full days of hands-on learning centred on STEAM education in your classrooms with a focus on cross-curricular digital skills and technology. Each day you’ll participate in 3 dynamic sessions presented by a mix of your colleagues, Science World educators, and local organizations as we dive into the deep end of incorporating the ADST curriculum into other topic areas.
Our theme for 2023 was "Designing for the Future." Our cohort of teachers spent the week focusing on strategies for developing digital literacy skills across the curriculum and exploring suitable coding methods and tools to support this.
Learn more on the STEAM Days page!